To maintain the authenticness of an American who had only learned Chinese of recent, the Shanghai studio recruited volunteers for the main character from American students in Shanghai Foreign Language School. The North American and UK releases were redubbed and subtitled in English by Quebec, whereas the European release retained the Chinese dub, only changing the language of the subtitles. The game is dubbed mainly in Chinese, where dialogue in Japanese and English were dubbed in the respective language with Chinese subtitles. Co-op missions and side missions were done by Zhi Kang and Boyang Liu of the Chengdu studio. He also acted as the historical advisor for the development group. Popular internet writer was hired to write the single player storyline, he had previously been known for his historical fiction web novels and his accurate description of historical events and aesthetics. He also plans to return the storytelling of the game back to the original Assassin's Creed style, which is more linear and emphasizes on smooth flow of plot. Xing was ambitious in creating a long story-line covering many aspects of the war and plans to recreate historical events "as accurate as possible". He was chosen mainly for his knowledge of the series, being a "big fan" of the game. He was offered the job as the creative director for the game shortly after finishing his involvement in the Kings of Glory mobile game. The creative director, Qiyin Xing, previously worked as a creative advisor in the video game wing at Tencent. Main development was carried out in conjunction with the Chengdu studio, and additional assistance was provided by six studios in Sofia, Quebec, Kiev, Annecy, Barcelona and Toronto, in addition to technical advisement from Montreal. However, due to human resource limitations and governmental policies Ubisoft Shanghai was unable to work on a large-scale project on its own and as a result a planned Assassin's Creed title for the team was put on halt indefinitely.Īfter changes regarding laws of video game censorship and intellectual property in China, as well as an increase in employee numbers, the Shanghai-based team finally came to an agreement with Montreal to head the development of a new Assassin's Creed title in late 2018.
ASSASSINS CREED 1 STROY LINE SERIES
2.5 Character, Customization and WeaponsĪssassin's Creed: Turbulence began as a series of negotiations between Ubisoft Shanghai and Montreal since 2017, shortly after the release of Assassin's Creed Origins.The game is highly anticipated and closely followed as it is the first major production mainly developed by Ubisoft Shanghai. It is available for PlayStation 5, XboxNEXT, and PC, with a planned release on Nintendo WiiPlay in 2022.Īssassin's Creed: Turbulence follows Jonathan Griffon, a mercenary fighter pilot during the Second Sino-Japanese War, who was later recruited by the OSS division in Shanghai to uncover a Japanese plot that may turn the tide of WWII. The game is set for release on 23 October, 2021 in Mainland China, 27 October in Europe and November 1 in UK. The first game of a planned new saga, the player takes the role of a new protagonist, Yisun Chen, a quarter-American member of the Chinese Brotherhood, as he relives the memory of his grandfather, Jonathan Griffon, in search for the whereabouts of the second Sword of Eden. It is also the first major Assassin's Creed game that is not developed by Ubisoft Montreal. Assassin's Creed: Turbulence (Chinese: 刺客信条:乱世豪杰) is an upcoming action-adventure game and the thirteenth main installment in the Assassin's Creed series.